Retro gaming is so big now, it's inspired a movie! Centered around a fictitious arcade game of the 1980s, Fix-It Felix Jr.
Went to see Wreck-It Ralph at the weekend with the kids. Despite having almost zero interest in or personal history with games, I was totally captivated... until about half way through, around the time when Ralph enters the Sugar Rush candy world. In a seemingly involuntary response to the relentless barrage of digital maximalism, my neuro-perceptual apparatus suddenly slumped into a zero-affect coma. I sat out the rest of the movie in a numb trance.
The subject might be retro but the presentation is nowtro -- high definition to a painful degree, totally maxed out on on every level: the sheer number of events per minute; the density of visual detail and simultaneous movement within each "shot"; the gloss and dazzle of the colors and textures; the compressed and digi-crisped audio; the hyper-real sound effects and super-upclose-miked character voices (Sarah Silverman's go-kart racing pixie in particular was excruciatingly vivacious)
Thank goodness we didn't opt for the 3D version...